So I figured I’d actually put some content up here and show off a race for 5e that I’ve been tooling around with.
They’re small men who live short lives and leave a grand impression. They can be found on carriages driven by mice, as royal dwarfs or as brave giant killers with their 4 inch pikes.
Literally an inch tall
- Reduce the dice size of weapons they wield by 2 categories, down to a minimum of 1 damage
- Ranged weapons that tom thumbs use have half range
- Can move through small combatants spaces without penalty
- Can share a 5ft area with allies with no penalty
- Items sized for a tom thumb weigh 1/10th the normal weight
- Tom thumbs have an encumbrance limit of 1/10th normal
20ft base movement
Wriggler: Advantage on rolls to resist a grapple, for those times when they’re grabbed by a child or swallowed by a fish
A tom thumb lives for only one year. The bonuses from a prior stage in life are replaced with the ones by a new stage whenever a tom thumb ages.
- Child and Teen(1-3 months): +1 cha, +1 con, +1 str
- Full grown(3-6 months): +1 dex, +1 con, +2 str
- Mid-life(6-9 months): +1 str, +1 int, +2 wis
- Elder(9-12 months): -1 str, -1 con, -1 dex, +2 wis, +2 int
- Ancient(12+ months): -2 str, -2 con, -2 dex, +4 wis, +2 int
At ancient age, the GM rolls a 1d4 at the start of each month. An effect occurs in 4d6 days, with a 1-2 meaning the tom thumb dies of old age and a 3-4 meaning a 1d6 is rolled to determine an ability score to reduce by 1.
Tom Thumb is the mightiest of d&d races. Hopefully your character joins King Arthur’s court as a knight, not his dwarf, and doesn’t get swallowed by too many giants or fishes.